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1. Report Overview
1.1. Report Description
1.2. Research Methods
1.3. Research Approaches
2. Executive Summary
3. Market Overview
3.1. Introduction
3.2. Market Dynamics
3.2.1. Drivers
3.2.2. Restraints
3.2.3. Opportunities
3.2.4. Challenges
3.3. PEST-Analysis
3.4. Porter's Diamond Model for the United States Gaming Market
3.5. IGR-Growth Matrix Analysis
3.6. Competitive Landscape in the United States Gaming Market
4. United States Gaming Market by Age Group
4.1. Child
4.2. Adult
5. United States Gaming Market by Gaming Mode
5.1. Offline
5.2. Online
6. United States Gaming Market by Platform Type
6.1. Mobile and Tablets
6.2. PC and Laptop
6.3. Console
7. United States Gaming Market by Revenue Stream
7.1. Game
7.2. Sponsorship
7.3. In-game Purchase
7.4. Advertising
8. Company Profiles
8.1. Company 1
8.2. Company 2
8.3. Company 3
8.4. Company 4
8.5. Company 5
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