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1. Report Overview
1.1. Report Description
1.2. Research Methods
1.3. Research Approaches
2. Executive Summary
3. Market Overview
3.1. Introduction
3.2. Market Dynamics
3.2.1. Drivers
3.2.2. Restraints
3.2.3. Opportunities
3.2.4. Challenges
3.3. PEST-Analysis
3.4. Porter's Diamond Model for South Korea Gaming Market
3.5. IGR-Growth Matrix Analysis
3.6. Competitive Landscape in South Korea Gaming Market
4. South Korea Gaming Market by Age Group
4.1. Child
4.2. Adult
5. South Korea Gaming Market by Gaming Mode
5.1. Offline
5.2. Online
6. South Korea Gaming Market by Platform Type
6.1. Mobile and Tablets
6.2. PC and Laptop
6.3. Console
7. South Korea Gaming Market by Revenue Stream
7.1. Game
7.2. Sponsorship
7.3. In-game Purchase
7.4. Advertising
8. Company Profiles
8.1. Company 1
8.2. Company 2
8.3. Company 3
8.4. Company 4
8.5. Company 5
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