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1. Introduction
1.1 Report Description
1.1.1 Segmentation and Research Scope
1.1.2 Definition, Abbreviations, and Assumptions
1.2 Research Methodology
1.2.1 Methodology
1.2.2 Research Methodology: An Outline
1.3 Research Approaches
2 Executive Summary
2.1 Saudi Arabia Cloud Gaming Market Projection
3 Market Overview & Competitiveness
3.1 DRO Analysis
3.1.1 Drivers
3.1.1.1 Surging adoption of Augmented Reality (AR) and Virtual Reality (VR) technology in the gaming industry is expected to drive the market growth
3.1.1.2 Smartphones adoption will drive the market growth
3.1.2 Restraints
3.1.2.1 Latency and responsiveness issue will hamper the market growth
3.1.3 Opportunities
3.1.3.1 Investment in data center and next generation network connectivity will create an opportunity for the market
3.2 Impact of the COVID-19 pandemic on Saudi Arabia Cloud Gaming market
3.3 Porter's Diamond Model for Saudi Arabia Cloud Gaming Market
3.4 PEST Analysis for Saudi Arabia Cloud Gaming Market
3.5 IGR- Growth Matrix Analysis
4 Saudi Arabia Cloud Gaming Market, By Device
4.1 Overview
4.2 PC
4.3 Smartphones
4.4 Tablets
4.5 Gaming Consoles
5 Saudi Arabia Cloud Gaming Market, By Type
5.1 Overview
5.2 File Streaming
5.3 Video Streaming
6 Company Profiles and Competitive Landscape
6.1 Competitive landscape
6.2 Company Profiles
6.2.1 NVIDIA Corp
6.2.1.1 Overview
6.2.1.2 Company Overview
6.2.1.3 Product Portfolio
6.2.2 Electronic Arts Inc.
6.2.2.1 Overview
6.2.2.2 Company Overview
6.2.2.3 Product Portfolio
6.2.3 Sony Middle East and Africa FZE
6.2.3.1 Overview
6.2.3.2 Company Overview
6.2.3.3 Product Portfolio
6.2.4 Microsoft Arabia
6.2.4.1 Overview
6.2.4.2 Company Overview
6.2.4.3 Product Portfolio
6.2.4.4 Recent Development
6.2.5 Facebook, Inc.
6.2.5.1 Overview
6.2.5.2 Company Overview
6.2.5.3 Product Portfolio
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