A recent report published by Infinium Global Research on the volumetric video market provides in-depth analysis of segments and sub-segments in the global as well as regional volumetric video market. The study also highlights the impact of drivers, restraints, and macro indicators on the global and regional volumetric video market over the short term as well as long term. The report is a comprehensive presentation of trends, forecast and dollar values of the global volumetric video market. According to the report, the global volumetric video market is projected to grow at a CAGR of 26.9% over the forecast period of 2021-2027. The market growing from over USD 1543 million in 2021 to USD 6460 million in 2027.
Capturing a real 3D
performance or space in AR or VR and then viewing it from any angle, resulting
in incredibly immersive, realistic, and interactive 3D entertainment is done in
Volumetric video. Furthermore, it can be transferred to the mobile, virtual world, or over the web. Volumetric video is captured and delivered through a set of hardware
and software such as LiDAR, photogrammetry, stereoscopic/multiview camera
arrays, and RGB-D/laser sensors. The different categories through which
volumetric video can be captured are High-End Volumetric Video Capture,
Sensor-based Volumetric Video Capture, and Mobile Device Capture. Volumetric
video offers several advantages such as in-depth details of the captured
picture or video over 360-degree video or picture. The advent of AR/VR,
artificial intelligence, and machine learning technologies have changed the
volumetric video landscape dynamically.
Augmented reality and virtual
reality are rapidly penetrating every industry offering limitless
opportunities. Therefore, the adoption of AR and VR in industries around the
world is happening in a lightening space. Similarly, AR and VR are being adopted
in Volumetric Video which is further increasing its scope. It enables the user
to more dynamically view the volumetric video in a virtual space. AR and VR
headsets and projectors are emerging as a primary content delivery mode for the
volumetric video. Furthermore, the market is also driven by the growing
applications of volumetric video. Volumetric video is gaining center stage in
sports, gaming, entertainment, communication, and the medical field. The
proliferation of volumetric applications in the mentioned field offers
limitless opportunities to tap. The development of video games such as FIFA
actively involves volumetric video capture. The growth of the market may be
restrained due to the high cost associated with volumetric technology and devices.
Nevertheless, new growth opportunities are in foresight as the rollout of 5G
is in full swing around the world. 5G offers better speeds to effectively
deliver volumetric content over mobile devices and the web.
North America has an established
medical, entertainment, sports, and gaming industry. These end user industries
are constantly adopting the newest technologies such as AR/VR and volumetric video
to enhance themselves. North America also does have the infrastructure and
skilled manpower required for the volumetric video industry. The volumetric video
capture studios on the rise employ state-of-the-art technology and hire highly
skilled manpower from around the world. Given the growing applications of
volumetric video and a surge in demand from the industries, the volumetric
video capture studios are expanding their operations, and to support their
future plans they are building new studios at a rapid pace across the
region. Additionally, the availability of supporting technologies has guaranteed
the growth of the market. The market players such as Meta Platforms, Inc.,
Google LLC, and Microsoft Corporation operate in the region. These market players are introducing the newest technologies for volumetric video in North
America.
The report on the global volumetric
video market covers segments such as component, and applications. On the basis
of component, the sub-markets include software, hardware, and services. On the
basis of applications, the sub-markets include healthcare, signage and
advertisement, education and training, events and entertainment, sports, and
others.
The report provides profiles of
the companies in the market such as Meta Platforms, Inc., Lightspace
technologies, Google LLC, Microsoft Corporation, Intel Corporation, The Coretec
Group, Metasatage, Holoxica Limited, 8i, and Vostok VR.
The report provides deep insights into the demand forecasts, market trends, and micro and macro indicators. In addition, this report provides insights into the factors that are driving and restraining the growth in this market. Moreover, The IGR-Growth Matrix analysis given in the report brings an insight into the investment areas that existing or new market players can consider. The report provides insights into the market using analytical tools such as Porter's five forces analysis and DRO analysis of the volumetric video market. Moreover, the study highlights current market trends and provides forecast from 2021-2027. We also have highlighted future trends in the market that will affect the demand during the forecast period. Moreover, the competitive analysis given in each regional market brings an insight into the market share of the leading players.
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