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Virtual Fitness Market (Streaming Type - Live, and On-demand; Device Type - Smart Tv, Smartphones, Laptops Desktops & Tablets, and Others; Session Type - Group, and Solo; Revenue Model - Subscription, Advertisement, and Hybrid; End User - Professional Gyms, Sports Institutes, Defense Institutes, Educational Institutions, Corporate Institutions, Individuals, and Others): Global Industry Analysis, Trends, Size, Share and Forecasts to 2027

Virtual Fitness Market (Streaming Type - Live, and On-demand; Device Type - Smart Tv, Smartphones, Laptops Desktops & Tablets, and Others; Session Type - Group, and Solo; Revenue Model - Subscription, Advertisement, and Hybrid; End User - Professional Gyms, Sports Institutes, Defense Institutes, Educational Institutions, Corporate Institutions, Individuals, and Others): Global Industry Analysis, Trends, Size, Share and Forecasts to 2027

Report Code: ICT003086 Category: Electronics, ICT and Semiconductors Published: March, 2022

A recent report published by Infinium Global Research on the virtual fitness market provides in-depth analysis of segments and sub-segments in the global as well as regional virtual fitness market. The study also highlights the impact of drivers, restraints, and macro indicators on the global and regional virtual fitness market over the short term as well as long term. The report is a comprehensive presentation of trends, forecast and dollar values of the global virtual fitness market. According to the report, the global virtual fitness market is projected to grow at a CAGR of 45% over the forecast period of 2021-2027. The global virtual fitness market was valued at around USD 6.4 billion in 2021 and is expected to reach over USD 59 billion in 2027.

 

Market Insight

Virtual fitness is a growing trend wherein physical training sessions are been delivered in groups or solo remotely via the Internet facilities. Virtual fitness is the fusion of exercise with technology. Virtual workouts are designed for ease and convenience to suit your own schedule and needs. Virtual workouts are played in gyms on the big screen and in some clubs/gyms they are prescheduled and some facilities enable you to play the workout whenever you fancy. Virtual classes are often a gateway to live group fitness classes. Virtual workouts typically attract smaller numbers of the crowd and one can go at his own pace, which makes it ideal if you’re a novice looking to learn the moves. Few sessions are been conducted as per the pre-decided schedule or time slot. The COVID-19 outbreak had positively impacted the virtual fitness market growth across the world. During the COVID-19 pandemic, the fitness-freaks and health-conscious people majorly shifted towards innovative video exercise platforms as the lockdowns were being imposed by the governments in which people were restricted from moving out of their houses. Moreover, gyms and fitness clubs had been shut down in order to spread this virus encouraging businesses to offer live-streaming workout classes. Many startups such as Fitter and HealthifyMe announced that they gained a large customer base, in services related to mental health like corporate wellness programs and other programs that were being conducted during this period of time. Virtual fitness emerged as an alternative for regular exercising while maintaining social distancing protocols

 

A large number of people across the globe are improving their lifestyles with workouts, healthy diet regimes, and better healthcare. Virtual fitness programs aim the fulfillment of this objective with online progressive fitness programs. The usage of virtual or online fitness has encouraged regular exercise among people of all ages, including the elderly, to stay fit and prevent them from various health issues. The need for advanced fitness sessions, inclination towards physical fitness, increased stress environment, unavailability of time to attend sessions at institutes, sedentary lifestyle, and others are driven in the global virtual fitness market. Furthermore, less awareness about the services and courses offered by the market players in the industry hamper the market growth. The growing popularity of the concept of virtual fitness amongst the population in developing economies presents lucrative opportunities to market players in the near future

 

Among the regions, North America accounted for the largest share of the global Virtual Fitness Market. Due to the growing number of health and wellness organizations and the growing usage of virtual and augmented reality (AR & VR) technology for workouts purposes. Moreover, the need for precise medication and personalized care is also growing among the youth population in North America will also drive the market growth in the upcoming years. However, the Asia Pacific region is anticipated to grow at the highest rate in the global Virtual Fitness Market over the forecast period. Due to widespread smartphone usage and increasing adoption of online sessions amongst the population in this region. Moreover, pro-fitness government policies are giving way to the rise of the adoption of virtual/online fitness solutions among people in the province.

 

Segment Covered

The report on the global virtual fitness market covers segments such as streaming type, device type, session type, revenue model, and end user. On the basis of streaming type, the sub-markets include live, and on-demand. On the basis of device type, the sub-markets include smart tv, smartphones, laptops desktops & tablets, and others. On the basis of session type, the sub-markets include group, and solo. On the basis of revenue model, the sub-markets include subscription, advertisement, and hybrid. On the basis of end user, the sub-markets include professional gyms, sports institutes, defense institutes, educational institutions, corporate institutions, individuals, and others.

 

Virtual Fitness Marke


Companies Profiled:

The report provides profiles of the companies in the market such as Fitbit, Inc, ClassPass Inc, FitnessOnDemand, Peloton, Wellbeats, Inc., Zwift Inc, REH-FIT, Les Mills International Ltd, Sworkit, and Navigate Wellbeing Solutions.

 

Report Highlights:

The report provides deep insights into the demand forecasts, market trends, and micro and macro indicators. In addition, this report provides insights into the factors that are driving and restraining the growth in this market. Moreover, The IGR-Growth Matrix analysis given in the report brings an insight into the investment areas that existing or new market players can consider. The report provides insights into the market using analytical tools such as Porter's five forces analysis and DRO analysis of the virtual fitness market. Moreover, the study highlights current market trends and provides forecast from 2021-2027. We also have highlighted future trends in the market that will affect the demand during the forecast period. Moreover, the competitive analysis given in each regional market brings an insight into the market share of the leading players.


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