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Playstation Market (Service - Subscription Service, and Streaming Service; Type - Home Console, Handheld System, and Other): Global Industry Analysis, Trends, Size, Share and Forecasts to 2026

Playstation Market (Service - Subscription Service, and Streaming Service; Type - Home Console, Handheld System, and Other): Global Industry Analysis, Trends, Size, Share and Forecasts to 2026

Report Code: CGP065 Category: Consumer Goods and Packaging Published: May, 2021

A recent report published by Infinium Global Research on playstation market provides an in-depth analysis of segments and sub-segments in the global as well as regional playstation market. The study also highlights the impact of drivers, restraints, and macro indicators on the global and regional playstation market over the short term as well as long term. The report is a comprehensive presentation of trends, forecast and dollar values of global playstation market. According to the report, the global playstation market is projected to grow at a CAGR of 6% from USD 18 billion in 2020 to over USD 25 billion in 2026 during the forecast period of 2020-2026.


Market Insight

Playstation is a booming global industry where video gamers play competitively. The industry is growing globally, and investable. The sector holds promise for a multitude of monetization opportunities with its fragmented landscape and digital platform. Playstation has strong free cash flows that put resources in the hands of the company to expand into new projects.

 

During the COVID outbreak, the PS4 install base is as engaged as it's ever been. As referring to an increase in players as a result of COVID-19 lockdowns. There is a vast majority of people on PlayStations during this time. The gaming market has generally seen a usage spike since COVID-19’s arrival. A strict lockdown around the globe has placed more people in-home quarantine and shelter in place orders means that hundreds of millions of people have fewer entertainment options, and gaming is one of the bright spots in this social landscape. Growing demand for 3D video gaming based on Augmented Reality (AR) and Virtual Reality (VR) capabilities is driving the growth of the market. Furthermore, the increasing number of e-sport tournaments across the world provides a growth opportunity for the market. For instance, in April 2021 The NBA 2K League has announced a multi-year partnership with Sony Interactive Entertainment to make the PlayStation 5 its official console.  In addition, the evolution of smart games and applications based on virtual assistant services is projected to drive the market in the upcoming future.


The major players are investing in the development and launch of premium and high-performance game consoles. For instance, in January 2020, Sony Corporation announced the launch of its new  PlayStation. The launch will help the company to strengthen its customer base. In addition,  Massive Multiplayer Online (MMO) subscription which saw a peak of more than 14 million monthly paying subscribers provides a growing demand for the market. However, lack of standardization is affecting the growth of the market. Moreover, companies investing in the launch of new services will provide a significant growth opportunity for the market. For instance, console makers like Microsoft and Sony are launching cloud-based subscription services even while they continue to develop new consoles. Further,  with the proliferation of social media games, and streaming services there are more than 2.7 billion gamers worldwide in 2020, and they choose to spend their money will continue to shape the gaming PlayStation industry.


The Asia Pacific holds the largest market share in the PlayStation market. The presence of major market players like sony is driving the growth of the market in this region. Sony’s console still holds a 57.54% share of the market. Furthermore emerging economies like, Korea, India also contribute to the growth of the market. As Korea,  It ranks as the fourth-largest market, at 6.3% of the global game industry, after China and Japan. Korea has a massive gaming infrastructure and high penetration. The gaming industry itself covers 13% of the entire national content industry and is reported to be worth over $7 billion.

 

Segment Covered

The report on global playstation market covers segments such as service, and type. On the basis of service, the sub-markets include subscription service, and streaming service. On the basis of type, the sub-markets include home console, handheld system, and other.

 

Companies Profiled:

The report provides profiles of the companies in the market such as Sony, Microsoft Corp, Sega Corporation, Atari Corporation, Tencent Holdings Limited, Nintendo, Electronic Arts, Oculus VR, BANDAI, and Activision Blizzard.

 

Report Highlights:

The report provides deep insights into the demand forecasts, market trends, and micro and macro indicators. In addition, this report provides insights into the factors that are driving and restraining the growth in this market. Moreover, The IGR-Growth Matrix analysis given in the report brings an insight into the investment areas that existing or new market players can consider. The report provides insights into the market using analytical tools such as Porter's five forces analysis and DRO analysis of playstation market. Moreover, the study highlights current market trends and provides forecast from 2020-2026. We also have highlighted future trends in the market that will affect the demand during the forecast period. Moreover, the competitive analysis given in each regional market brings an insight into the market share of the leading players.


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