A recent report published by Infinium Global Research on language learning games market provides an in-depth analysis of segments and sub-segments in the global as well as regional language learning games market. The study also highlights the impact of drivers, restraints, and macro indicators on the global and regional language learning games market over the short term as well as long term. The report is a comprehensive presentation of trends, forecast and dollar values of global language learning games market. According to the report, the global language learning games market is projected to grow at a CAGR of 26% over the forecast period of 2018-2024.
Market Insight
Games are essential tools when it
comes to learning and teaching a foreign language. Games offer students a
fun-filled and comforting learning atmosphere. Language learning games are gaining popularity among kids. The use of this tool in the learning
process can be a powerful tool, and these games are primarily designed to help
students with very easy pronunciation, vocabulary, spelling, and verb conjugations.
Playing on games through the internet allows children the authorization to get
used to how a computer works and thus it becomes second nature to them. There
are websites, such as Cartoon Network games, that provide young children with
fun and exciting games which also teach them to utilize the mouse and keyboard
properly.
The
increasing popularity of mobile-based games among children and a growing number of smartphones by the individuals
belonging to all age groups drive the
growth of the language learning games market. Moreover, some of the significant
online language learning platforms have started to implement artificial
intelligence in language learning as it moderately reduces the time taken in
learning a language when compared with traditional methods of language learning.
Decreasing prices of the mobile data and availability of free internet facility
through Wi-Fi in many areas are strengthening the growth of the language
learning games market. However, lack of awareness about the learning games in many countries is
anticipated to curtail the growth of the language learning games market.
Furthermore, the rapid expansion of 3G
and 4G coverage is anticipated to create several growth opportunities for the
key players in the language learning games market.
Among the geographies, North America dominated the language learning games market. The growth in the North American region is due to the presence of major market players in the U.S. There are numerous companies trying to expand their business in the U.S., including Duolingo, MindSnacks, Geekslp, and JumpStart Games, Inc. Moreover, in Europe and the Asia Pacific, many organizations are reshaping and renovating their learning process. The Asia Pacific is anticipated to magnify expressively due to the increasing economics such as China and India. Moreover, Schools and other educational institutions in the European Union provide a significant opportunity for the majority of people to learn languages, by providing advanced methods of learning regional as wells as a foreign language.
Segment Covered
The report on global language learning games market covers segments such as language type, deployment, and application. On the basis of language type, the sub-markets include English, German, French, Japanese, and others. On the basis of deployment, the sub-markets include on-premise and cloud-based. On the basis of application, the sub-markets include academic learning, corporate learning, and distance learning.
Companies Profiled:
The report provides profiles of the companies in the market such as Alpha Edu, Rosetta Stone Ltd, Sovereign Communication Solutions, Innovative Language Learning USA, Emilia Genadieva, Knowledge Adventure, IXL Learning, Jehovah's Witnesses, DOMOsoft, GoKids, and shotgun. experiments.
Report Highlights: