Game Engines Market (Type - 2D, 2.5D, and 3D; Application - PC & Console, Mobile, TV, Training & Simulation, and Others): Global Industry Analysis, Trends, Size, Share, and Forecasts to 2028

Game Engines Market (Type - 2D, 2.5D, and 3D; Application - PC & Console, Mobile, TV, Training & Simulation, and Others): Global Industry Analysis, Trends, Size, Share, and Forecasts to 2028

Report Code: ICT003130 Category: Electronics, ICT and Semiconductors Published: October, 2022

A recent report ongoing study by Infinium Global Research on the game engines market provides in-depth analysis of segments and sub-segments in the global as well as regional game engines market. The study also highlights the impact of drivers, restraints, and macro indicators on the global and regional game engines market over the short term as well as long term. The report is a comprehensive presentation of trends, forecast and dollar values of the global game engines market. According to the report, the global game engines market is projected to grow at a significant CAGR over the forecast period of 2022-2028.

 Market Insight

A game engine is a primary software of a computer game or video game. The software is utilized to develop and create video games for mobile devices, consoles, and personal computers. The growing gaming industry is expected to drive the growth of the global game engines market. Moreover, a rising number of mobile gaming users is also projected to enhance the growth of the market. Increasing utilization of software for sound enhancement, scripting, and animation in various countries is expected to influence the growth of the market during the forecast period. The increasing number of game developers in Asian countries is flourishing the growth of the market during the forecast period.


Game Engines Market


The game engines market is being driven by the increase in video game streaming and improved bandwidth. The growing demand for virtual reality (VR) and augmented reality (AR) is a key factor augmenting the growth of the market. The rise in the preference of mobile and personal computer gamers is driving up demand for game engines and the development software market. Other important factors such as hassle-free operation provided by the engine to the developer and the integration of game development will influence the growth rate of the game engines market. Another vital factor is that government initiatives for the development of infrastructure will accelerate the growth of game engines and the development software market. Additionally, the increasing rate of adoption of mobile games and the rising number of smartphone users will act as growth drivers that will further result in the growth of the game engines market during the forecast period. Moreover, technological advancements such as the development of centralized game engines and new product launches will create lucrative opportunities for growth in the market during the forecast period. However, the high cost of game engine software for vendors is expected to restrain the growth of the game engines market.

The global game engines market is segmented into the Asia Pacific, North America, Europe, and the Middle East & Africa. Among the regions, Europe is expected to hold a significant market share in the game engines market. Asia Pacific region is the fastest growing region in the market due to the increasing popularity of various 3D and 2D games in the region. Furthermore, North America holds a significant market share in the game engines market and will continue to flourish in its trend of dominance during the forecast period because of the presence of a high number of game consumers and technological advancement in this region.

Segment Covered

The report on the global game engines market covers segments such as type and application. On the basis of type, the sub-markets include 2D, 2.5D, and 3D. On the basis of application, the sub-markets include PC & console, mobile, TV, training & simulation, and others.

Companies Profiled:

The report provides profiles of the companies in the market such as YoYo Games. Ltd., Epic Games, Chukong Technologies, Unity Technologies, Crytek GmbH., The Game Creators, Scirra Ltd., GameSalad, Amazon Lumberyard, and Idea Fabrik.

Report Highlights:

The report provides deep insights into demand forecasts, market trends, and micro and macro indicators. In addition, this report provides insights into the factors that are driving and restraining the growth in this market. Moreover, The IGR-Growth Matrix analysis given in the report brings insight into the investment areas that existing or new market players can consider. The report provides insights into the market using analytical tools such as Porter's five forces analysis and DRO analysis of the game engines market. Moreover, the study highlights current market trends and provides forecast from 2022-2028. We also have highlighted future trends in the market that will affect the demand during the forecast period. Moreover, the competitive analysis given in each regional market brings insight into the market share of the leading players.


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