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Near Eye Display Market (Technology - TFT LCD, OLEDs, LCOs, Micro-LED, AMOLED, DLP, and Laser Beam Scanning; Device Type - AR, and VR; End User Vertical - Consumer, Medical, Aerospace & Defence, and Automotive): Global Industry Analysis, Trends, Size, Share and Forecasts to 2030

Near Eye Display Market (Technology - TFT LCD, OLEDs, LCOs, Micro-LED, AMOLED, DLP, and Laser Beam Scanning; Device Type - AR, and VR; End User Vertical - Consumer, Medical, Aerospace & Defence, and Automotive): Global Industry Analysis, Trends, Size, Share and Forecasts to 2030

Report Code: IGR0204 Category: Electronics, ICT & Semiconductors Published: March, 2024

A recent report published by Infinium Global Research on near eye display market provides in-depth analysis of segments and sub-segments in the global as well as regional near eye display market. The study also highlights the impact of drivers, restraints, and macro indicators on the global and regional near eye display market over the short term as well as long term. The report is a comprehensive presentation of trends, forecast and dollar values of global near eye display market.

Market Insight:

The revenue generated by the near eye display market was USD 1.75 billion in 2022 and is expected to reach USD 11.09 billion in 2030 and is expected to grow with a CAGR of 25.97% over the forecast period 2023-2030.

When using a near-eye display, the eye converts light from the pupil to create an image on the retina. Near-eye displays are display measurement systems that people mount on their heads. These devices are used in augmented reality systems and smart glasses. There are three components of the near-eye display component. The first optical component for near-eye displays is the image generator. The image generator is a Light-emitting Diode (LED). Secondly, optical combiners play different roles in immersive and augmented reality displays. In an immersive display, the combiner is often used as a power splitter that distributes light from the image generator to the imaging optics in front of one or both eyes. Lastly, imaging optics, there are two design approaches for imaging optics – pupil forming and non-pupil forming. Pupil-forming near-eye display measurement systems create an immediate picture between the image generator and the eye. Non-pupil-forming near-eye displays don’t make a direct image; therefore, they can be less accurate than their pupil counterparts.

Virtual Reality (VR) and Augmented Reality (AR) are rising as the next-gen computing platform, poised to supplant smartphones and computers. AR seamlessly merges virtual factors such as graphics and captions with the real global, maintaining the consumer's natural view. At the center of AR lies the Near-eye Display (NED), a wearable device that fuses actual and digital visuals, permitting simultaneous viewing. VR and AR are experiencing an extensive uptick in diverse sectors: gaming, leisure, training, healthcare, engineering, automobile, and more. As a result, the demand for AR and VR is gaining reputation and the demand for near-eye displays is also rising. Additionally, the growing adoption of near-eye displays in the aerospace and protection sectors is a significant marketplace increase driving force. As governments respond to heightened geopolitical tensions and protection-demanding situations, they are ramping up investments in defense technology. Near-eye presentations play a pivotal function in empowering navy personnel with advanced situational awareness, improved goal-acquisition talents, and heightened fight performance. Moreover, these displays are a game-changing modernization for the aerospace industry, justifying distraction and amplifying the capabilities of tower controllers, especially in challenging low-visibility conditions and during nighttime operations. However, the health effects of near-eye display eyes such as visual distortions are expected to hamper the growth of the market. The market has an opportunity for growth due to the rising investments from tech industry leaders in the development of cutting-edge near-eye displays.

Near Eye Display Market Size, Share, Trends, Industry | IGR

Asia Pacific commands a widespread marketplace proportion in the near-eye show industry. This is attributed to the regions rapid technological improvements, increasing adoption of augmented and digital reality packages throughout diverse sectors, and a burgeoning consumer base. Asia Pacific is home to several producers including Sony Group Corporation, HimaX Technologies, and numerous others. Additionally, investments are on the upswing in countries such as China, Japan, South Korea, and India, specifically in healthcare, protection, aerospace, and car sectors. As a result, the demand for near-eye display technology is anticipated to witness significant growth in this region. As Asia Pacific continues to witness a financial boom and industrial development, it remains a pivotal hub for innovation and marketplace growth. Additionally, North America is anticipated to be the fastest-growing region. North America is expected to preserve a sizeable share of the marketplace as the region has tech giants consisting of Meta, Apple, and Microsoft who are operating on diverse AR/VR technology using near-eye displays. using near-eye displays.

Report Scope of the Near Eye Display Market:

Report Coverage Details
Market Size in 2022 USD 1.75 Billion
Market Size by 2030 USD 11.09 Billion
Growth Rate from 2023 to 2030 CAGR of 25.97%
Largest Market Asia Pacific
No. of Pages 255
Market Drivers
  • With the rise in the adoption of AR and VR technology, the demand for near-eye displays is propelled.

  • Rising applications in the aerospace and defense sectors will boost market growth.

Market Segmentation By Technology, By Device Type, and By End User Vertical
Regional Scope North America, Europe, Asia Pacific, and RoW

Segment Covered

The report on global near eye display market covers segments such as technology, device type, and end user vertical. On the basis of technology, the sub-markets include TFT LCD, OLEDs, LCOs, Micro-LED, AMOLED, DLP, and laser beam scanning. On the basis of device type, the sub-markets include AR, and VR. On the basis of end user vertical, the sub-markets include consumer, medical, aerospace & defence, and automotive.

Companies Profiled:

The report provides profiles of the companies in the market such as TriLite Technologies GmbH, Himax Technologies, Inc., Kopin Corporation, Jade Bird Display(JBD), Sony Corporation, MICROOLED Technologies, BOE Technology Group Co., Ltd., SYNDIANT, Plessey, and eMagin.

Report Highlights:

The report provides deep insights into demand forecasts, market trends, and micro and macro indicators. In addition, this report provides insights into the factors that are driving and restraining the growth in this market. Moreover, The IGR-Growth Matrix analysis given in the report brings an insight into the investment areas that existing or new market players can consider. The report provides insights into the market using analytical tools such as Porter's five forces analysis and DRO analysis of the near eye display market. Moreover, the study highlights current market trends and provides forecasts from 2023-2030. We also have highlighted future trends in the market that will affect the demand during the forecast period. Moreover, the competitive analysis given in each regional market brings an insight into the market share of the leading players.


Frequently Asked Questions (FAQ's)

The global near eye display market was valued at USD 1.75 Billion in 2022.
It is likely to grow at a CAGR of 25.97% during the forecast period 2023-2030.
The global near eye display market is estimated to reach USD 11.09 Billion by the end of 2030.
Asia Pacific is anticipated to exhibit high demand for near eye display market during the forecast period.
TriLite Technologies GmbH, Himax Technologies, Inc., Kopin Corporation, Jade Bird Display(JBD), Sony Corporation, MICROOLED Technologies, BOE Technology Group Co., Ltd., SYNDIANT, Plessey, and eMagin.
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