Language Learning Games Market (Language Type - English, German, French, Japanese, and Others; Deployment - On-premise, and Cloud-based; Application - Academic Learning, Corporate Learning, and Distance Learning): Global Industry Analysis, Trends, Size, Share and Forecasts to 2024

  • Published : January, 2019

  • Rep Id : ICT00101

  • Category : Electronics, ICT and Semiconductors

  • Status : Published

A recent report published by Infinium Global Research on language learning games market provides an in-depth analysis of segments and sub-segments in the global as well as regional language learning games market. The study also highlights the impact of drivers, restraints, and macro indicators on the global and regional language learning games market over the short term as well as long term. The report is a comprehensive presentation of trends, forecast and dollar values of global language learning games market. According to the report, the global language learning games market is projected to grow at a CAGR of 26% over the forecast period of 2018-2024.


Language Learning Games Market

Market Insight

Games are essential tools when it comes to learning and teaching a foreign language. Games offer students a fun-filled and comforting learning atmosphere. Language learning games are gaining popularity among kids. The use of this tool in the learning process can be a powerful tool, and these games are primarily designed to help students with very easy pronunciation, vocabulary, spelling, and verb conjugations. Playing on games through the internet allows children the authorization to get used to how a computer works and thus it becomes second nature to them. There are websites, such as Cartoon Network games, that provide young children with fun and exciting games which also teach them to utilize the mouse and keyboard properly.

The increasing popularity of mobile-based games among children and a growing number of smartphones by the individuals belonging to all age groups drive the growth of the language learning games market. Moreover, some of the significant online language learning platforms have started to implement artificial intelligence in language learning as it moderately reduces the time taken in learning a language when compared with traditional methods of language learning. Decreasing prices of the mobile data and availability of free internet facility through Wi-Fi in many areas are strengthening the growth of the language learning games market. However, lack of awareness about the learning games in many countries is anticipated to curtail the growth of the language learning games market. Furthermore, the rapid expansion of 3G and 4G coverage is anticipated to create several growth opportunities for the key players in the language learning games market.

Among the geographies, North America dominated the language learning games market. The growth in the North American region is due to the presence of major market players in the U.S. There are numerous companies trying to expand their business in the U.S., including Duolingo, MindSnacks, Geekslp, and JumpStart Games, Inc. Moreover, in Europe and the Asia Pacific, many organizations are reshaping and renovating their learning process. The Asia Pacific is anticipated to magnify expressively due to the increasing economics such as China and India. Moreover, Schools and other educational institutions in the European Union provide a significant opportunity for the majority of people to learn languages, by providing advanced methods of learning regional as wells as a foreign language.        


Segment Covered

The report on global language learning games market covers segments such as language type, deployment, and application. On the basis of language type, the sub-markets include English, German, French, Japanese, and others. On the basis of deployment, the sub-markets include on-premise and cloud-based. On the basis of application, the sub-markets include academic learning, corporate learning, and distance learning.


Companies Profiled:

The report provides profiles of the companies in the market such as Alpha Edu, Rosetta Stone Ltd, Sovereign Communication Solutions, Innovative Language Learning USA, Emilia Genadieva, Knowledge Adventure, IXL Learning, Jehovah's Witnesses, DOMOsoft, GoKids, and shotgun. experiments.


Report Highlights:

The report provides deep insights into the demand forecasts, market trends, and micro and macro indicators. In addition, this report provides insights into the factors that are driving and restraining the growth in this market. Moreover, The IGR-Growth Matrix analysis given in the report brings an insight into the investment areas that existing or new market players can consider. The report provides insights into the market using analytical tools such as Porter's five forces analysis and DRO analysis of language learning games market. Moreover, the study highlights current market trends and provides forecast from 2018-2024. We also have highlighted future trends in the market that will affect the demand during the forecast period. Moreover, the competitive analysis given in each regional market brings an insight into the market share of the leading players.

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