Global Virtual Reality (VR) in healthcare Market: Trend Analysis and Forecast to 2022


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Figure : Global Virtual Reality (VR) in healthcare Market Projection

The Global Virtual Reality In Healthcare Market is expected to grow with a CAGR between 55% and 60% during 2016 – 2022 and surpass USD 4.0 billion by 2022. Virtual Reality in healthcare Market is an artificial three dimensional environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. Healthcare is one of the largest application industries of virtual reality which encompasses surgery simulation, phobia treatment, robotic surgery and skills training. One of the major importance of VR in healthcare is that it allows medical professionals to learn new skills as well as refreshing existing skills in a safe environment without causing any danger to the patients.

Benefits associated with virtual reality, increasing healthcare expenditure, rising incidents of neurological disorders and increasing demand for innovative diagnostic techniques are considered to be the key factors driving the growth of this market. Moreover, high cost associated with VR hardware and devices, lack of skilled medical professionals and unclear regulatory guidelines for their medical use are some of the factors restraining growth of this market. Going forward, developing endoscopic surgical techniques, growing numbers of robotic surgeries and tremendous opportunities in emerging economies are likely to create more opportunities over the forecast period. Furthermore, untapped economies, maintenance of devices and lack of awareness among the patient population are some of the challenges faced by this market.

Segments Covered:

The report segments the virtual reality in healthcare market by, technology and by application. The market segmentation based on technology includes Full Immersive VR, Semi Immersive VR, and Non Immersive VR. On the basis of application, the global virtual reality in healthcare market is segmented into Surgery simulation, Phobia treatment, Robotic Surgery, Education and Training, Visualization and Rehabilitation, treatment of Post Traumatic Stress Disorder (PTSD), Treatment of Autism, Diagnosis of cognitive disorders and others. Moreover, robotic surgery submarket segment is the largest revenue generating segment in this market due to increasing demand for robotic surgeries which assist surgeon in visualizing the operating area in close. Following the robotic surgery, visualization and rehabilitation segments is anticipated to grow at the highest CAGR rate over the forecast period due to increasing demand in visualization of anatomy structures and image guided surgery procedures.

Geographic Coverage and Analysis:

The report provides regional analysis covering geographies such as North America, Europe, Asia Pacific, Latin America, and Rest of the World (RoW). North America is accounted for the largest share growth market region and is likely to continue its dominance due to increase in R&D activities, increased investment in VR technology by government and private companies, and early adoption of the technology. Furthermore, Asia Pacific is projected to emerge as the most prominent market region due to increasing awareness about VR technology, highly developing healthcare infrastructure, and increase in healthcare spending among the patient population and is anticipated to grow at the highest rate of CAGR over the forecast period. Moreover, emerging markets including China, India and Japan offers number of opportunities for the growth of Asia Pacific region in this market.

Companies Profiled:

The companies covered in the report include

  • CAE Healthcare
  • GE Healthcare
  • Samsung
  • Siemens Healthcare
  • Brainlab AG
  • Medtronic, Inc.
  • Vital Images, Inc.
  • Vuzix Corp.
  • Hologic, Inc.
  • Intuitive Surgical, Inc.
  • Philips Healthcare
  • Virtual realities
  • WorldViz
  • Mimic Technologies, Inc.
  • Qualcomm Technologies, Inc.
  • Virtalis Ltd
  • Stryker Corporation.

Report Highlights:

The report provides deep insights on demand forecasts, market trends and micro and macro indicators. In addition, this report provides insights on the factors that are driving and restraining the demand of virtual reality in healthcare as well as regionally. Moreover, IGR-Growth Matrix analysis given in the report brings an insight on the investment areas that existing or new market players can consider.

The report also provides in depth analysis of regulatory framework pertaining to Virtual Reality (VR) in healthcare Market. This will help the companies to understand the regulatory compliances, supports, barriers in the Virtual Reality (VR) in healthcare market.  This section highlights key amendments and their implication on Virtual Reality (VR) in healthcare market in the short run as well as in the long run.The report provides insights into the market using analytical tools such as Porter’s five forces analysis and value chain analysis of virtual reality in healthcare market. Moreover, the study highlights current market trends and provides forecast from 2016 to 2022. We also have highlighted future trends in the virtual reality in healthcare market that will impact the demand during the forecast period. Moreover, the competitive analysis given in each regional market brings an insight on the market share of the leading players. Additionally, the analysis highlights rise and fall in the market shares of the key players in the market.

1. Report Overview

1.1 Report Description
1.2 Research Methods
1.3 Research Approaches

2. Executive Summary

3. Virtual Reality (VR) in healthcare Market Overview

3.1 Introduction
3.2 Market Dynamics
3.3 Drivers
3.4 Restraints
3.5 Opportunities
3.6 Challenges
3.7 Porter’s Five Forces Analysis
3.8 IGR – Growth Matrix Analysis
3.9 Competitive Landscape in the Virtual Reality in healthcare Marke
3.10 Regulatory Framework analysis by region

3.10.1 North America
3.10.2 Europe
3.10.3 RoW (Including APAC, and LATAM)

4. Global Virtual Reality (VR) in healthcare Market, by Technology Type, (USD Million) 2016 - 2022

4.1 Introduction
4.2 Full Immersive VR
4.3 Semi Immersive VR
4.4 Non Immersive VR

5. Global Virtual Reality (VR) in healthcare Market, by Application, (USD Million) 2016 - 2022

5.1 Introduction
5.2 Surgery Simulation
5.3 Phobia Treatment
5.4 Robotic Surgery
5.5 Education and Training
5.6 Visualization and Rehabilitation
5.7 Post Traumatic Stress Disorders (PSTD)
5.8 Treatment of Autism
5.9 Diagnosis of cognitive disorders
5.10 Others

6. Global Virtual Reality (VR) in healthcare Market, by Region, (USD Million) 2016 - 2022

6.1 Introduction
6.2 North America

6.2.1 North America Virtual Reality (VR) in healthcare Market, by Technology Type (USD Million)
6.2.2 North America Virtual Reality (VR) in healthcare Market, by Application (USD Million)

6.3 Europe

6.3.1 Europe Virtual Reality (VR) in healthcare Market, by Technology Type (USD Million)
6.3.2 Europe Virtual Reality (VR) in healthcare Market, by Application (USD Million)

6.4 Asia Pacific

6.4.1 Asia Pacific Virtual Reality (VR) in healthcare Market, by Technology Type (USD Million)
6.4.2 Asia Pacific Virtual Reality (VR) in healthcare Market, by Application (USD Million)

6.5 Latin America

6.5.1 Latin America Virtual Reality (VR) in healthcare Market, by Technology Type (USD Million)
6.5.2 Latin America Virtual Reality (VR) in healthcare Market, by Application (USD Million)

6.6 Rest of the World

6.6.1 RoW Virtual Reality (VR) in healthcare Market, by Technology Type (USD Million)
6.6.2 RoW Virtual Reality (VR) in healthcare Market, by Application (USD Million)

7. Leading Companies

7.1 Company Profiles

7.1.1 CAE Healthcare
7.1.2 GE Healthcare
7.1.3 Samsung
7.1.4 Siemens Healthcare
7.1.5 Brainlab AG
7.1.6 Medtronic, Inc.
7.1.7 Vital Images, Inc.
7.1.8 Vuzix, Corp.
7.1.9 Hologic, Inc.
7.1.10 Intuitive Surgical, Inc.
7.1.11 Philips Healthcare
7.1.12 Virtual Realities, LLC.
7.1.13 WorldViz, LLC.
7.1.14 Mimic Technologies, Inc.
7.1.15 Qualcomm Technologies, Inc.
7.1.16 Virtalis Ltd.
7.1.17 Stryker Corporation.


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