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1. Report Overview
1.1. Report Description
1.2. Research Methods
1.3. Research Approaches
2. Executive Summary
3. Market Overview
3.1. Introduction
3.2. Market Dynamics
3.2.1. Drivers
3.2.2. Restraints
3.2.3. Opportunities
3.2.4. Challenges
3.3. PEST-Analysis
3.4. Porter's Diamond Model for Africa Esports Market
3.5. IGR-Growth Matrix Analysis
3.6. Competitive Landscape in Africa Esports Market
4. Africa Esports Market by Streaming Type
4.1. On Demand
4.2. Live
5. Africa Esports Market by Revenue Stream
5.1. Media Rights
5.2. Game Publisher Fee
5.3. Sponsorship
5.4. Digital Advertisement
5.5. Tickets and Merchandise
6. Africa Esports Market by Device Type
6.1. Smart Phone
6.2. Smart TV
6.3. Desktop-laptop-tablets
6.4. Gaming Console
7. Company Profiles
7.1. Company 1
7.2. Company 2
7.3. Company 3
7.4. Company 4
7.5. Company 5
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