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Published Date: August, 2019

Gaming Headset Market (Platform - Multi-platform Gaming Headsets, Pc/mac Gaming Headsets, and Console Gaming Headsets; Technology - Wired Gaming Headsets, and Wireless Gaming Headset): Global Industry Analysis, Trends, Size, Share and Forecasts to 2025


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A recent report published by Infinium Global Research on the gaming headset market provides an in-depth analysis of segments and sub-segments in the global as well as regional gaming headset market. The study also highlights the impact of drivers, restraints, and macro indicators on the global and regional gaming headset market over the short term as well as long term. The report is a comprehensive presentation of trends, forecast and dollar values of global gaming headset market. According to the report, the global gaming headset market is projected to grow at a CAGR of 7.2% over the forecast period of 2019-2025.

Market Insight

The global gaming headset market is gaining traction over the forecast period due to the increasing popularity regarding gaming headset. Gaming headsets are used as peripherals, which comprise of microphones and headphones used by gamers during playing games. It is used with all types of gaming consoles and computers. Moreover, increasing inclination towards squad games such as Fortnite, PUBG, and Overwatch among the youth population has led to the growth of the market. Furthermore, there are numerous advantages offered by gaming headset includes superior sound quality, noise cancellation, price/cost performance. This, in turns, driving the growth of the global gaming headset market. Additionally, the flexible and lightweight headset has also contributed to market growth. Furthermore, E-Sports has become popular across the world due to the expanding attention from gamers. The development of e-sports is one of the major contributors creates growth opportunities for the global gaming headset market in the coming years.

Among the region, the global gaming headset market is divided into North America, Europe, Asia Pacific, and RoW. North America holds the largest share in the global gaming headset market during the forecast period owing to the growing popularity regarding gaming hardware. The U.S. is the key country that contributes to the largest revenue in the North America region in the gaming headset market as it high uses of gaming headset. Furthermore, Asia Pacific is expected to grow at the highest CAGR over the forecast period owing to increasing popularity regarding gaming headset in this region. China and India are expected to witness major growth opportunities for the Asia pacific gaming headset market in coming years.

Segment Covered

The report on global gaming headset market covers segments such as platform, and technology. On the basis of platform, the sub-markets include multi-platform gaming headsets, pc/mac gaming headsets, and console gaming headsets. On the basis of technology, the sub-markets include wired gaming headsets, and wireless gaming headset. 

Companies Profiled:

The report provides profiles of the companies in the market such as Mad Catz-TRITTON, Cooler Master Co., Ltd., Creative Technology, Audio-Technica Corporation, SteelSeries, Logitech International S.A., Microsoft, Skullcandy Inc., PDP-Pelican, Sennheiser electronic GmbH & Co. KG, and Sony Corporation.

Report Highlights:

The report provides deep insights into the demand forecasts, market trends, and micro and macro indicators. In addition, this report provides insights into the factors that are driving and restraining the growth in this market. Moreover, The IGR-Growth Matrix analysis given in the report brings an insight into the investment areas that existing or new market players can consider. The report provides insights into the market using analytical tools such as Porter's five forces analysis and DRO analysis of gaming headset market. Moreover, the study highlights current market trends and provides forecast from 2019-2025. We also have highlighted future trends in the market that will affect the demand during the forecast period. Moreover, the competitive analysis given in each regional market brings an insight into the market share of the leading players.

1.     Preface

1.1.   Report Description

1.2.   Research Methods

1.3.   Research Approaches

 

2.     Executive Summary

2.1.   Gaming Headset Market Highlights

2.2.   Gaming Headset Market Projection

2.3.   Gaming Headset Market Regional Highlights

 

3.     Global Gaming Headset Market Overview

3.1.   Introduction

3.2.   Market Dynamics

3.2.1. Drivers

3.2.2. Restraints

3.2.3. Opportunities

3.3.   Porter's Five Forces Analysis

3.4.   IGR-Growth Matrix Analysis

3.4.1. IGR-Growth Matrix Analysis by Platform

3.4.2. IGR-Growth Matrix Analysis by Technology

3.4.3. IGR-Growth Matrix Analysis by Region

3.5.   Value Chain Analysis of Gaming Headset Market

 

4.     Gaming Headset Market Macro Indicator Analysis

 

5.     Global Gaming Headset Market by Platform

5.1.   Multi-platform Gaming Headsets

5.2.   PC/mac Gaming Headsets

5.3.   Console Gaming Headsets

 

6.     Global Gaming Headset Market by Technology

6.1.   Wired Gaming Headsets

6.2.   Wireless Gaming Headset

 

7.     Global Gaming Headset Market by Region 2019-2025

7.1.   North America

7.1.1. North America Gaming Headset Market by Platform

7.1.2. North America Gaming Headset Market by Technology

7.1.3. North America Gaming Headset Market by Country

7.2.   Europe

7.2.1. Europe Gaming Headset Market by Platform

7.2.2. Europe Gaming Headset Market by Technology

7.2.3. Europe Gaming Headset Market by Country

7.3.   Asia-Pacific

7.3.1. Asia-Pacific Gaming Headset Market by Platform

7.3.2. Asia-Pacific Gaming Headset Market by Technology

7.3.3. Asia-Pacific Gaming Headset Market by Country

7.4.   RoW

7.4.1. RoW Gaming Headset Market by Platform

7.4.2. RoW Gaming Headset Market by Technology

7.4.3. RoW Gaming Headset Market by Sub-region

 

8.     Company Profiles and Competitive Landscape

8.1.   Competitive Landscape in the Global Gaming Headset Market

8.2.   Companies Profiles

8.2.1. Mad Catz-TRITTON

8.2.2. Cooler Master Co., Ltd.

8.2.3. Creative Technology

8.2.4. Audio-Technica Corporation

8.2.5. SteelSeries

8.2.6. Logitech International S.A.

8.2.7. Microsoft

8.2.8. Skullcandy Inc.

8.2.9. PDP-Pelican

8.2.10.   Sennheiser electronic GmbH & Co. KG

8.2.11.   Sony Corporation

 

9.     Appendix

9.1.   Primary Research Findings and Questionnaire

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