Gaming was one of just a handful
of industries to thrive during the lockdown, as people sought new entertainment
choices whilst staying at home. The worldwide gaming industry is gaining way
more prominence than expected. It is mainly due to the Internet and smartphone
penetrating the minds of usually all age groups but mainly the exuberant youth.
In Q1 2020, the number of mobile gamers grew from 1.2 billion people to 1.75
billion per month, marking an increase of 46% according to Game Analytics.
As companies and businesses
around the globe continue to grapple with financial losses amid the COVID-19
pandemic, the video game sector has remained an outlier. The COVID-19 pandemic
has a significant impact on the video game industry worldwide. The industry has
been affected by the outbreak in different ways, most often owing to concerns
over travel to and from China or to another place or related to slowdowns in
the manufacturing processes within China. People sheltering at home due to the
pandemic increasingly turned to video games, resulting in revenue spikes for
gaming firms and record sales for the gaming headsets. Infinium Global
Research’s recent report on the “Gaming Hardware Market (By Gaming Platform
(PC, Smart Phones/tablets Gaming, and TV), By Product Type (Consoles, and
Accessories), By End-user (Residential and Commercial)): Global Industry
Analysis, Trends, Size, Share, and Forecasts up to 2026” provides a comprehensive outline of the factors responsible for the growth of the market.
https://www.infiniumglobalresearch.com/reports/sample-request/5340
The PC games segment includes
sales of PC video games and associated services by entities that produce video
games. It also includes businesses that are occupied in design, documentation,
installation and support services, producing and distributing video games.
Companies in this industry undertake operations such as the design,
development, publication, distribution, and monetization of video game software
on the PC platform only. Market players in the PC games market are introducing
games that are cross-platform publishing and play and make gaming more flexible
for users. Cross-platform publishing gives players the ability to play the same
video games on different platforms through progress retention. Similarly,
cross-platform play is a characteristic of a video game that enables gamers to use
different gaming platforms such as console, mobile, and PC to play with each
other simultaneously. The report on the “Global gaming hardware market” offers
an in-depth analysis of the segments such as Gaming Platform (PC, Smart
Phones/tablets gaming, and TV), Product Type (Consoles, and Accessories), and
End-user (Residential and Commercial).
https://www.infiniumglobalresearch.com/reports/enquiry/5340
As per the geographic trends, the
North American region is expected to have the largest revenue in the global
gaming hardware market. The domination of North American in the global market
is mainly due to the countries such as the U.S and Canada, which have the most
advanced technological infrastructure. The demand for gaming hardware in North
America is high mainly due to developed gaming industries’ presence, and the
involvement of the number of individuals in gaming due to their hobbies. Europe
is the second-largest market for gaming hardware due to a similar trend as the
US. The Asia Pacific is the fastest-growing market owing to the increase in the
young age population in India and China, resulting in the growing demand for
gaming hardware.
The Gaming
Hardware Market is highly competitive due to the presence of very few
global vendors who hold a high market share. The manufacturers in the worldwide
gaming hardware market are primarily focused on improving their portfolio of
gaming accessories to stay competitive in the market. Key players in the gaming
hardware market are Microsoft Corporation, V-MODA, LLC, Razer Inc., Sony
Corporation, NVIDIA Corporation, Nintendo, Logitech Inc., ScufGaming, LLC,
A4Tech Co., Ltd., and Turtle Beach Corporation, among the others. Over the
recent past, the gaming hardware market has witnessed a range of inorganic
growth strategies such as acquisitions and product launches adopted by
companies. For instance, In October 2020, AMD introduces its next-generation
Zen 3 architecture and the first product line it will power, the Ryzen 5000
desktop processors. The product will feature up to 4.9 GHz in boost speeds and
16 cores for what the chipmaker says will provide the best single- and
multi-threaded performance in a PC.