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COVID-19! We are now including the impact analysis of the COVID-19 on VR Content Creation Market report and the forecast period of this report shall be revised to 2020-2026. The section on the impact of COVID-19 on this market is included in the report for free. To know more Request a Sample of this report.

VR Content Creation Market (Content Type - 360 Degree Photos, Videos, and Games; Solution - Services, and Software; End-user - Travel, Real Estate, Media and Entertainment, Retail, Automotive, Gaming, Events and Hospitality, and Other End-users): Global Industry Analysis, Trends, Size, Share and Forecasts to 2025

  • Published : March, 2020

  • Rep Id : ICT1374

  • Category : Electronics, ICT and Semiconductors

  • Status : Published

A recent report published by Infinium Global Research on VR content creation market provides an in-depth analysis of segments and sub-segments in the global as well as regional VR content creation market. The study also highlights the impact of drivers, restraints, and macro indicators on the global and regional VR content creation market over the short term as well as long term. The report is a comprehensive presentation of trends, forecast and dollar values of the global VR content creation market. According to the report, the global VR content creation market is projected to grow at a CAGR of 81.2% over the forecast period of 2019-2025.

 

Market Insight

Virtual reality is a computer-simulated environment that mimics the physical presence in the real world. The virtual reality content creation is a software tool having advanced content-based applications with a wider scope of use in different end-user industries such as media and entertainment, gaming, and others. These are user-friendly tools that are used to develop content through 360-degree videos, images, games, and others.

 

The rise in demand for VR content from various platforms will augment the growth of the market. The growth of the 3D market complements the development of the VR content creation market. Additionally, the adoption of VR content creation in travel, automobile, hospitality, retail, and real estate stimulates the growth of the VR content creation market. VR content creation is a proficient tool for marketing products and building stories. It helps the companies to promote their iconic brand name and take advantage of improved marketing. The surge in demand for head-mounted display (HMDs) in the gaming and entertainment sector led to the growth of the VR content creation market. Further, the availability of cost-efficient VR devices in the gaming and entertainment sector drives the expansion of the VR content creation market. The increasing investments by the leading players in the VR content creation technology boost market growth. In addition, the rise in the adoption of immersive and 360-degree videos in the retail sector is one of the major factors contributing to the expansion of the market. The increase in demand for three dimensional content from different industries stimulates the growth of the market. On the flip side, the lack of awareness about the benefits of using virtual reality devices hinders the growth of the VR content creation market. Moreover, technological advancement promotes the application of VR content creation in various industries creating several opportunities for the growth of the VR content creation market.

 

Geographically, the global VR content creation market is divided into North America, Asia-Pacific, Europe, and the Rest of the World. North America is expected to have a dominant share in the global VR content creation market. The rising adoption of advanced technology solutions and focus on digitization and artificial intelligence in the United States drives the growth VR content creation market in North America. The surge in spending on IT and the growing adoption of VR content creation devices in the region complement the growth of the market in North America. Asia-Pacific region is anticipated to grow in the global VR content creation market with a healthy CAGR over the forecast period. The increasing consumer spending on VR and penetration of VR content creation technology in the gaming industry in the Asia-Pacific region leverage the growth of the VR content creation market in the Asia-Pacific region. Europe has fruitful growth opportunities in the global VR content creation market owing to the presence of major VR development companies in the region.

 

Segment Covered

The report on global VR content creation market covers segments such as content type, solution, and end-user. On the basis of content type, the sub-markets include 360 degree photos, videos, and games. On the basis of solution, the sub-markets include services, and software. On the basis of end-user, the sub-markets include travel, real estate, media and entertainment, retail, automotive, gaming, events and hospitality, and other end-users.

 

Companies Profiled:

The report provides profiles of the companies in the market such as 360 Labs, Matterport Inc., Koncept VR, SubVRsive, Panedia Pty Ltd., Voxelus, Vizor, WeMakeVR, WEVR, Inc., Blippar, and Other companies.

 

Report Highlights:

The report provides deep insights into the demand forecasts, market trends, and micro and macro indicators. In addition, this report provides insights into the factors that are driving and restraining the growth in this market. Moreover, The IGR-Growth Matrix analysis given in the report brings an insight into the investment areas that existing or new market players can consider. The report provides insights into the market using analytical tools such as Porter's five forces analysis and DRO analysis of VR content creation market. Moreover, the study highlights current market trends and provides forecast from 2019-2025. We also have highlighted future trends in the market that will affect the demand during the forecast period. Moreover, the competitive analysis given in each regional market brings an insight into the market share of the leading players.


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