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VR Content Creation Market (Content Type - 360 Degree Photos, Videos, and Games; Solution - Services, and Software; End-user - Travel, Real Estate, Media and Entertainment, Retail, Automotive, Gaming, Events and Hospitality, and Other End-users): Global Industry Analysis, Trends, Size, Share and Forecasts to 2025

  • Published : March, 2020

  • Rep Id : ICT1374

  • Category : Electronics, ICT and Semiconductors

  • Status : Published

This report provides exclusive insights into the COVID-19 impact on the VR Content Creation Market. The detailed analysis provides information about the impact of the outbreak on the demand and supply conditions, trends and forecasts of the VR Content Creation Market. Moreover, the impact analysis covers the study of the COVID-19 on the supply chain of VR Content Creation Market. The sectoral impact shall provide insights into both short term and long term effects of the pandemic on the related and support industries.

A recent report published by Infinium Global Research on VR content creation market provides an in-depth analysis of segments and sub-segments in the global as well as regional VR content creation market. The study also highlights the impact of drivers, restraints, and macro indicators on the global and regional VR content creation market over the short term as well as long term. The report is a comprehensive presentation of trends, forecast, and dollar values of the global VR content creation market. According to the report, the global VR content creation market is projected to grow at a CAGR of 81.2% over the forecast period of 2019-2025.

 

Market Insight

The VR content creation software is deliberated as leapfrog of content-based applications owing to its widening scope of use among end-users. The VR content creation tools are extensively used as an open-source platform to create immersive experience content. Countless tools used in VR content creation support in the making of virtual assets, for example, cinematic views and applications. The development of virtual reality tools is thus considered the most important advancement, which allowed the customers to design their 3D ideas in an efficient way. These tools are developed to be user friendly; therefore the adoption of VR content creation is projected to rise at a high rate during the projection period.

 

The demand and popularity for virtual reality content come from different platforms, which have ultimately created a normal flow of revenue or income into the market. The growth and development in the 3D market have enormously powered the global VR content creation market. Various industries utilizing VR content creation include travel, automobile, hospitality, retail, real estate, and others. Consequently, the VR content creation market has gained remarkable traction and is anticipated to grow at a very high rate in the upcoming years. The excursion to offer enhanced and improved entertainment experiences to their customers has also augmented the demand and requirement for the VR content creation market. Furthermore, VR content creation is gradually also becoming a proficient tool predominantly for marketing products as well as building stories. This provisions the companies in stating their iconic brand name and reaping the benefit of improved marketing. Nevertheless, concerns related to VR content piracy is a factor that hinders the growth of the global VR content creation market to a certain extent. Moreover, the rise in diversification applications of VR in numerous industries is an opportunistic factor for the vendors operating in the market, which in turn is anticipated to fuel the growth of the market.

 

Additionally, the current concern over the spread of coronavirus is also expected to have a positive impact on the VR content creation market. Physical lockdowns could be a plus for VR content demand, as individuals and businesses looking to stay connected during the crisis. In the aftermath of the COVID-19 outbreak, governments and industries are likely to invest more in technologies such as Artificial Intelligence and Virtual Reality and Augmented Reality among others. These novel technologies are beneficial for the environmental situation, early detection, analysis of data, and diagnosis of diseases. Moreover, in this battle against the epidemic, digital technology, transformation, and connectivity have become an essential medium or solution to enhance economic and social resilience.

 

Among the geographies, North America region is expected to hold the largest share in the global packaged vegan food market as countries such as the U.S. and Canada are the front-runners of the adoption of new technology. Further, factors such as high acceptance of novel technology, for example, common usage of video gaming practice and virtual reality particularly in the U.S. have accelerated the growth of the global VR content creation market in the North American region. However, the global VR content creation market in the Asia Pacific region is projected to increase with the highest rate during the forecast period. Cumulative VR based start-ups play an important role in the growth of the VR content creation market in the Asia Pacific region.


Segment Covered

The report on global VR content creation market covers segments such as content type, solution, and end-user. On the basis of content type, the sub-markets include 360 degree photos, videos, and games. On the basis of solution, the sub-markets include services, and software. On the basis of end-user, the sub-markets include travel, real estate, media and entertainment, retail, automotive, gaming, events and hospitality, and other end-users.

 

Companies Profiled:

The report provides profiles of the companies in the market such as 360 Labs, Matterport Inc., Koncept VR, SubVRsive, Panedia Pty Ltd., Voxelus, Vizor, WeMakeVR, WEVR, Inc., Blippar, and Other companies.

 

Report Highlights:

The report provides deep insights into the demand forecasts, market trends, and micro and macro indicators. In addition, this report provides insights into the factors that are driving and restraining the growth in this market. Moreover, The IGR-Growth Matrix analysis given in the report brings an insight into the investment areas that existing or new market players can consider. The report provides insights into the market using analytical tools such as Porter's five forces analysis and DRO analysis of VR content creation market. Moreover, the study highlights current market trends and provides forecast from 2019-2025. We also have highlighted future trends in the market that will affect the demand during the forecast period. Moreover, the competitive analysis given in each regional market brings an insight into the market share of the leading players.


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