A recent report published by Infinium Global Research on cloud gaming market provides an in-depth analysis of segments and sub-segments in the global as well as regional cloud gaming market. The study also highlights the impact of drivers, restraints, and macro indicators on the global and regional cloud gaming market over the short term as well as long term. The report is a comprehensive presentation of trends, forecast and dollar values of the global cloud gaming market. According to the report, the global cloud gaming market is projected to grow at a CAGR of 29% over the forecast period of 2019-2025.
Cloud gaming, is referred to as on-demand gaming and eliminates the need for any specific hardware to play games. Growing penetration of high-speed internet, rising adoption of smart devices, increasing utilization of gaming as a service, and digital transformation in the media & entertainment industry are some of the factors driving the growth of the market
The global cloud gaming market is primarily driven by the rising adoption of smartphones, tablets, and laptops worldwide, several companies are launching cloud gaming suitable for 5G enabled smartphones. Moreover, the increasing popularity of cloud gaming in the various multiplayer games along with the rising preference for multiplayer gaming as it allows gamers to connect with large online gamer population is anticipated to propel the growth of the market within the projected years. However, in recent years fluctuate prices of gaming components from generation-to-generation and year-to-year is expected to hinder the demand for the global cloud gaming market. Nonetheless, the smartphone is considered as the future for mobile gaming, on the other hand, its growing adoption worldwide, cloud gaming through 5G is anticipated to create a new opportunity for the global cloud gaming market
On the basis of region, the global cloud gaming market is bifurcated into North America, Asia-Pacific, Europe, Latin America, and the Middle East and Africa. North America held the largest revenue share for the global cloud gaming market in 2018 owing to the high penetration of smart devices and the availability of high-speed internet. The Asia Pacific is expected to be the fastest-growing region for the cloud gaming market within the forecast period on an account of the region is estimated to be the hub for many pilot projects of gaming companies. For example, Tencent launched a website for the cloud gaming platform called “Start” in March 2019 and invited people in Guangdong and Shanghai, China to sign up for the test
The report on global cloud gaming market covers segments such as device, and type. On the basis of device, the sub-markets include pc, smartphones, tablets, and gaming consoles. On the basis of type, the sub-markets include file streaming, and video streaming.
The report provides profiles of the companies in the market such as Utomik B.V., Numecent Holdings Ltd., Nvidia Corporation, Parsec Cloud Inc., Snoost, LiquidSky Software Inc., RemoteMyApp SP ZOO (Vortex), Ubitus Inc., Paperspace, and Sony.
The report provides deep insights into the demand forecasts, market trends, and micro and macro indicators. In addition, this report provides insights into the factors that are driving and restraining the growth in this market. Moreover, The IGR-Growth Matrix analysis given in the report brings an insight into the investment areas that existing or new market players can consider. The report provides insights into the market using analytical tools such as Porter's five forces analysis and DRO analysis of cloud gaming market. Moreover, the study highlights current market trends and provides forecast from 2019-2025. We also have highlighted future trends in the market that will affect the demand during the forecast period. Moreover, the competitive analysis given in each regional market brings an insight into the market share of the leading players.
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