A recent report published by
Infinium Global Research on playstation market provides an in-depth analysis of
segments and sub-segments in the global as well as regional playstation market.
The study also highlights the impact of drivers, restraints, and macro
indicators on the global and regional playstation market over the short term as
well as long term. The report is a comprehensive presentation of trends,
forecast and dollar values of global playstation market. According to the
report, the global playstation market is projected to grow at a CAGR of 6% from USD 18 billion in 2020 to over USD 25 billion in 2026 during the forecast period of 2020-2026.
Playstation is a booming global
industry where video gamers play competitively. The industry is growing
globally, and investable. The sector holds promise for a multitude of
monetization opportunities with its fragmented landscape and digital platform.
Playstation has strong free cash flows that put resources in the hands of the
company to expand into new projects.
During the COVID outbreak, the PS4
install base is as engaged as it's ever been. As referring to an increase in
players as a result of COVID-19 lockdowns. There is a vast majority of people
on PlayStations during this time. The gaming market has generally seen a usage
spike since COVID-19’s arrival. A strict lockdown around the globe has placed
more people in-home quarantine and shelter in place orders means that hundreds
of millions of people have fewer entertainment options, and gaming is one of
the bright spots in this social landscape. Growing demand for 3D video gaming
based on Augmented Reality (AR) and Virtual Reality (VR) capabilities is
driving the growth of the market. Furthermore, the increasing number of e-sport
tournaments across the world provides a growth opportunity for the market. For
instance, in April 2021 The NBA 2K League has announced a multi-year partnership
with Sony Interactive Entertainment to make the PlayStation 5 its official
console. In addition, the evolution of
smart games and applications based on virtual assistant services is projected
to drive the market in the upcoming future.
The major players are investing in
the development and launch of premium and high-performance game consoles. For
instance, in January 2020, Sony Corporation announced the launch of its
new PlayStation. The launch will help
the company to strengthen its customer base. In addition, Massive Multiplayer Online (MMO) subscription
which saw a peak of more than 14 million monthly paying subscribers provides a
growing demand for the market. However, lack of standardization is affecting
the growth of the market. Moreover, companies investing in the launch of new
services will provide a significant growth opportunity for the market. For
instance, console makers like Microsoft and Sony are launching cloud-based
subscription services even while they continue to develop new consoles. Further, with the proliferation of social media games,
and streaming services there are more than 2.7 billion gamers worldwide in
2020, and they choose to spend their money will continue to shape the gaming
The Asia Pacific holds the largest
market share in the PlayStation market. The presence of major market players
like sony is driving the growth of the market in this region. Sony’s console
still holds a 57.54% share of the market. Furthermore emerging economies like,
Korea, India also contribute to the growth of the market. As Korea, It ranks as the fourth-largest market, at
6.3% of the global game industry, after China and Japan. Korea has a massive
gaming infrastructure and high penetration. The gaming industry itself covers
13% of the entire national content industry and is reported to be worth over $7
The report on global playstation
market covers segments such as service, and type. On the basis of service, the
sub-markets include subscription service, and streaming service. On the basis
of type, the sub-markets include home console, handheld system, and other.
The report provides profiles of
the companies in the market such as Sony, Microsoft Corp, Sega Corporation,
Atari Corporation, Tencent Holdings Limited, Nintendo, Electronic Arts, Oculus
VR, BANDAI, and Activision Blizzard.
The report provides deep insights
into the demand forecasts, market trends, and micro and macro indicators. In
addition, this report provides insights into the factors that are driving and
restraining the growth in this market. Moreover, The IGR-Growth Matrix analysis
given in the report brings an insight into the investment areas that existing
or new market players can consider. The report provides insights into the
market using analytical tools such as Porter's five forces analysis and DRO
analysis of playstation market. Moreover, the study highlights current market
trends and provides forecast from 2020-2026. We also have highlighted future
trends in the market that will affect the demand during the forecast period.
Moreover, the competitive analysis given in each regional market brings an
insight into the market share of the leading players.